Our Culture Mag on MSN
Crafting Stunning Visuals: Why Unreal Engine Is the Future of Game Design
The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light that behaves naturally, and characters whose expressions feel genuine.
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
Game Rant on MSN
Open-World Games That Are Still Hard To Live Up To
Despite the gaming industry's constant technological evolution, these open-world games have remained virtually untouchable ...
XDA Developers on MSN
Halo: Campaign Evolved needs to keep this feature from the original intact
The original Halo trilogy defined an entire era of console gaming, making the Xbox a household name known across the globe.
There's a whole world under the surface and only Ron has any idea about it. And sometimes the two worlds collide, and sometimes they don't. Ron holds them at arm's length from each other. Watch every ...
There's a whole world under the surface and only Ron has any idea about it. And sometimes the two worlds collide, and sometimes they don't. Ron holds them at arm's length from each other. Watch every ...
From T-posing NPCs and remarkable events to lawsuits and digital store crashes, these are the 10 best games that broke the ...
Today’s movies use a combination of real-time engines and live action footage to create more immersive cinematic visuals, with popular movies like Guardians ...
In just one day, players from all around the world will finally get to play Embark Studios’ newest title, ARC Raiders. What ...
One of my biggest frustrations with the emerging eastern games industry is its lack of variety. Don’t get me wrong, I’m extremely happy that creatives from countries like China and Korea are able ...
Some series just vanish into thin air, like these 10 JRPG franchises we would be shocked to see another sequel from.
“Games and digital worlds have always struggled with flat, scripted non-player ... for perception, action and memory that allow developers to integrate persistent characters into existing games and ...
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