Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and ...
It looks real. The computer-generated rendering you're about to see looks like a real life video tour of architecture, complete with lights and far-off greenery. This comes courtesy of French ...
When you see new software that can speed up your workflow, it’s fun to imagine what you can do with it. But in reality, many of us don’t want to be among the first to try it out, especially if ...
In the 1990s, the field of architectural design was transformed by the widespread adoption of computers and CAD programs. This revolution affected the entire design process from start to finish, ...
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Unreal Engine 5.7 brings insane foliage, lighting and MetaHuman upgrades for next-gen games
Unreal Engine 5.7 has arrived with major improvements to foliage rendering, lighting and MetaHuman workflows, giving ...
Unreal Engine 5 recently emerged from early access, with a full version now available to games creators. Simultaneously, the 'city sample' portion from the brilliant The Matrix Awakens demo was also ...
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Experience the future of graphics – Nvidia's Unreal Engine 5 RTX neural rendering demo is now free for all
When it comes to the future of graphics, Nvidia continues to run one step ahead of what's being used in the industry. The updated Zorah tech demo made on the RTX Unreal Engine 5 branch showcases the ...
An iconic housing development in Montreal, Habitat 67, has been fully rendered in Unreal Engine. However, it isn’t exactly like the one that exists today. Rather, this project has rendered the ...
Speaking with Eurogamer, Nick Penwarden, Epic’s vice president of engineering, revealed a bunch of details on the demo, confirming that it was utilising dynamic resolution. Interestingly, it does work ...
An indie game developer has created a 10-million polygon photoscan of his dog having a nap in the new early access version of Unreal Engine 5. Importantly, they were able to load 1,000 instances of ...
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