Unreal Engine 开发者在使用 PICO 设备开发时,常常面临 PXR Plugin 和 OpenXR Plugin 的抉择。这两个插件不能共存,但在基础功能上似乎“都能用”。为何仍需坚持推进 OpenXR 路线?本文将结合历史背景、技术难点、解决方案与新版亮点,说明 UE PICO OpenXR Plugin 1.5 版本为何 ...
提到Khronos,旗下比较知名的一些标准应当是很多图形、图像/视觉技术行业从业人员耳熟能详的,包括OpenGL、Vulkan等。尤其 ...
(映维网Nweon 2025年07月21日)XR技术企业PICO近日宣布,与知名开源3D创作软件开发机构Blender Foundation正式建立战略合作关系。此次合作旨在推动基于OpenXR标准的3D创作技术发展,让全球的创作者能借助更先进的工具,更加高效、自由地实现创意表达。 作为合作的一 ...
2月16日消息,PICO正式支持OpenXR SDK,为开发者提供使用OpenXR API开发VR应用所需的完整资源。据悉,此前开发者为PICO开发VR应用主要使用安卓原生的PICO XR SDK,而现在PICO XR SDK已于1月19日下线,PICO全面推荐开发者们使用OpenXR SDK来开发原生VR应用。 据青亭网了解 ...
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest ...
OpenXR is a work-in-progress standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. This essentially ...
Consumer-grade virtual reality (and, to a lesser extent, augmented reality) is only a few years old, but it’s already an extremely fragmented market. Wikipedia lists almost 30 distinct VR headsets ...
The Khronos Group has launched the first official version of the OpenXR specification, which could make cross-platform AR and VR applications a lot more common in the future. It allows developers to ...
SteamVR's latest update for Windows officially adds support for OpenXR, the standard meant to make cross-platform AR and VR apps more common. The Khronos Group launched the OpenXR specification in ...
Windows Mixed Reality joins several major platforms by supporting OpenXR. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. OpenXR is available for ...