In less than 50 years, video games have gone from a novelty played mainly by adolescent boys to a cultural force. Today, video games are played by some 190 million Americans and the industry brings in ...
The top questions I get from parents are about screen time, most of them driven by fear. Screen time is today’s bogeyman, the monster under the bed. We blame it for everything from depression and ...
Epic Games is introducing two new parental controls to help parents better monitor their child's Fortnite and UEFN time: time limit controls and time reports. According to a statement from Epic, the ...