Have you ever thought about why some mobile games keep your interest for hours while others lose it in a few minutes? It is ...
The creative talents behind The Crooked Moon, Psychroma and Dead by Daylight share the ways they use character design, ...
GameSpot spoke with Lego Group Senior Designer Carl Merriam about the design of the new 421-piece replica Game Boy DMG.
The post AFROTECH™ 2025 — EA Game Designer Cam Jones Shares How He’s Using His Love For The Game To Inform His Approach ...
To unpack what's involved, we asked 16 directors across the industry two simple questions: how they define game direction, ...
Photo by Nathan Engel The line separating films from video games has been getting fuzzier for years, but what's happening now ...
There are open-world games, and then there are these open-world games; must-play masterpieces that changed the genre forever.
"A lot of the core board game audience is playing to master a system or demonstrate some kind of skill - that's not how I ...
Some folks will tell you that comparisons are a lazy crutch for critics. Don’t tell your reader what a game is like; tell them how it stands on its own merits. The problem is that game design is an ...
Some researchers believe the next breakthrough in AI design will come not from scraping the web or purchasing user data, but ...
An extensive chat with FF7 Remake trilogy director Naoki Hamaguchi covering development philosophy, design approach, and ...