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从零实现3D Gaussian Splatting:完整渲染流程的PyTorch代码详解
3D Gaussian Splatting(3DGS)现在几乎成了3D视觉领域的标配技术。NVIDIA把它整合进COSMOS,Meta的新款AR眼镜可以直接在设备端跑3DGS做实时环境捕获和渲染。这技术已经不只是停留在论文阶段了,产品落地速度是相当快的。 所以这篇文章我们用PyTorch从头实现最初那篇3DGS ...
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