The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
I finally got some gaming done this week. I wrapped up A Plague Tale: Requiem, and it’s now my second favorite game of this year right behind Elden Ring. I’m a sucker for good action-adventure games, ...
It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
The command-line interface (CLI) is the inner world of software development. From the shell, we have direct access to all the operating system’s capabilities, and with that comes the power to compose ...
In brief: Minecraft is one of the most popular and accessible games in the world. It's available on virtually every platform you can think of, from mobile devices to PCs and consoles, and it comes in ...
RPG maker Atlus has become celebrated for the unique UI designs in its games, from the Persona series to the more recent fantasy epic Metaphor: ReFantazio. I spoke with Metaphor's UI designer Koji Ise ...
Edd Coates is founder of Game UI Database. Game UI designers use references to iterate on existing design patterns and provide players familiar, intuitive experiences. This allows us to onboard them ...
It’s been decades since games started implementing in-game communication devices that resemble our own real-life phones — and it’s often a successful mechanic for separating and consolidating menus, ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
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