What just happened? GZDoom has long been one of the most popular source ports for playing classic Doom games and their various mods. Its impressive flexibility also supports standalone games that ...
Drama in open source land, as a major conflict has caused many developers to leave GZDoom behind to fork it into UZDoom. It seems like going forward most people will end up using UZDoom. What actually ...
Numerous contributors to GZDoom, Doom's most popular sourceport and the basis for countless mods and several entire games, have split from the project and revealed plans to build their own version, ...
The future of GZDoom, the community-updated engine behind many thousands of brilliant Doom mods, is in doubt following a bust-up over the lead developer's use of generative AI to create code. The ...
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I've had developers straight faced say that they'll describe the bug and ask the LLM to fix it. Then they'll ask the LLM to generate a test case to cover it. Then as long as the tests pass, it's all ...
GZDoom, a source port of the original DOOM and graphics hardware-focused fork of ZDoom, has run into some drama around one of the lead developers, Graf Zahl, whose real name is Christoph Oelckers.
No, I pulled that from the code commit with the honest question of whether that was invoking the API mechanism. Since it's consistent with the documentation at least at a basic level. But thanks for ...
Is your feature request related to a problem? Please describe. I enabled the Randomize Pitches option (boolean), but I noticed that the random pitch range is way ...