Fluid Flow for Blender simulates water, sand, and lava directly in the viewport, using Geometry Nodes. No baking required.
Crowds for Blender 4.5+ adds seven static and dynamic systems for crowd simulation, from the creator of iCity and iCars.
For decades, simulation has been the cornerstone of scientific discovery and hardware design. But despite the advances we’ve made in computing power and tooling, the way we run simulations hasn’t ...
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