The metaverse is taking shape right now, and Nvidia has gone all in, introducing a robust set of tools to build it. But even for a graphics pioneer like Nvidia, rendering 3D worlds is a complicated ...
“There is a different way to represent 3D graphics than how everything else does it these days.” So begins one of the most interesting presentations of last month’s San Francisco conference week.
It’d be easy to get the impression that realtime 3D is really coming of age. For a long time, all computer graphics looked like – well – Tron, at best, and often not nearly as slick. Then pre-rendered ...
The system combines a text-to-3D model and text-to-textures system, so not only can it AI-dream-up a 3D model of whatever you ask it to, but the final 3D model even has a detailed surface. Think of ...
Right Hemisphere®, a leading provider of Product Graphics Management (PGM) software, today announced that NASA’s Jet Propulsion Laboratory (JPL) purchased its Deep Server(TM) PGM software for use ...
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear ...
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