Something is enduring about pixel art that keeps drawing us back. A handful of coloured squares shouldn’t have much power, yet somehow they carry stories, emotions, whole worlds. Retro visuals were ...
Here, we create the visual elements and stories that help drive the assets of video games. Our students, faculty and alumni are behind the creation of the environments, characters and objects in the ...
I remember when I was a child playing Manic Miner and thinking, "This will never not be fun to me." And you know what? Even with my not fully formed, malleable kid brain, I was totally right. Manic ...
A variety of 2D techniques are explored here through the use of traditional and non-traditional materials and methods. Elements of design are studied in a variety of creative projects for Foundations ...
Kristy Ambrose has been writing professionally since 2010. She dabbles in various genres, but her favorites are fantasy and science fiction. She creates everything from fanfiction to serialized novels ...
Forever ensnared in a love-fued between 1800s literature and modern gaming, Eman Fatima tries her best to appease both her hobbies by tapping away at her keyboard and writing about her favorite games ...
It's evident in just about every frame of Ghost of Tsushima that the art team wanted this game to serve as a love letter to classic samurai movies, even if you don't take into account the fact that ...
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