If you're a fan of having multiple graphics cards powering your gaming PC, you should be looking forward to what's possible with DirectX 12 and its intrinsic multi-GPU features. In essence, multi-GPU ...
One thing that we apparently missed in AMD's recently released drivers is the fact that this release enabled multi-GPU frame pacing support in DirectX 12 on all GCN-enabled GPUs and AMD APUs based on ...
AMD is claiming that Mantle can offer a unique and potent improvement to Civilization: Beyond Earth. We take that concept for a test drive. Share on Facebook (opens in a new window) Share on X (opens ...
Intel is seemingly working on its own multi-frame gen tech for its own Arc GPUs, potentially rivaling the tech that Nvidia launched with DLSS 4 earlier in 2025. Intel has already announced standard ...
A few days ago, AMD released a video explaining DirectX 12 frame pacing for multiple graphics chips installed in a single PC. The video is hosted by AMD’s Senior Manager of Product Marketing Scott ...
There has been much speculation regarding the efficacy and compatibility of a type of multi-GPU load balancing called "SuperTiling" that ATi will be adding to the mix with their CrossFire products.
A few months ago, we received a press release from an Israeli company called LucidLogix, who claimed to have developed an innovative new approach to multi-GPU scaling called HYDRA. We weren’t ...
Super sampling and frame generation have been two terms that have split the community, but have been behind most of the major performance improvements in recent GPU generations from Nvidia, AMD, and ...
According to a report over at Anandtech, it appears that AMD had some problems with the Eyefinity frame-pacing fix and although it was originally scheduled to come in November, those running high-end ...
Sony has filed a new patent for a multi-GPU approach for a client & cloud-based console, which to cut out a long bunch of technical chatter, would allow for a PS5 Pro-like system. The description of ...
One of the most exciting parts of Microsoft’s DirectX 12 API is the ability to pair graphics cards of varying generations, performance, or even manufacturers together in a single PC, to pool their ...
The Khronos Group have been busy helping free game-makers from the clutches of the DirectX API with new Vulkan functionality, but it was feared the new multi-GPU support for the open-source API was ...
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