Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
Starfield's optimization has caused crashes and performance issues, with the game's memory allocation and inefficient execution of commands being major factors. Vkd3d developer Hans-Kristian Arntzen ...
Vulkan—the open, cross-platform GPU API from the Khronos Group, the industry body that also develops OpenGL—is available on Windows, Linux, Android, the Nintendo Switch, and cloud systems, but it has ...
An API (Application Programming Interface) is a set of subroutine definitions, communication protocols, and tools that are used for building software. Open Graphics Library (OpenGL) is a ...
Not sure if there is a Star Trek reference hanging around, but Vulkan is a new open standard for 3D graphics and rendering maintained by Khronos. The idea is that is it is being designed from the ...