Owlchemy Labs, the Google-owned VR studio known for Job Simulator (2016) and Cosmosmious High (2022), teased a new multiplayer VR game that’s built from the ground-up for hand tracking interactions.
Announced and launched today, Varjo’s enterprise-focused VR-2 brings support for SteamVR content and improves on the headset’s ‘bionic display’, which delivers ‘retina’ resolution at the center of the ...
Meta's VR hand tracking has come a long way in two years. The company has upgraded its Presence Platform hand tracking support for Quest headset apps to allow considerably more natural gestures, ...
GamesBeat Next unites gaming industry leaders for exceptional content, networking, and deal-making opportunities. Join us on Oct 23-24 in San Francisco. Register Now Usens has raised $20 million to ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
Owlchemy Labs teased their next, and most ambitious, unnamed VR project at Gamescom 2022 Opening Night Live. This project is the very first VR game built from the ground up for hand tracking and ...
Just when it seemed like PC support was Sony’s final word on the PlayStation VR2, the company is showing off hand tracking for the virtual reality headset. As spotted by UploadVR, Sony has been ...
At some point in the evolution of VR and AR, controllers will fade away and the headsets themselves will have sensors that track our bare hands in what's essentially real time. One firm already has an ...
When Oculus announced that controller-less hand tracking would be coming to the Oculus Quest at this year’s Oculus Connect 6 event, the VR community was outraged that its sibling, the Rift S, wouldn’t ...
Starting this week, the Oculus Quest VR headset becomes even more tantalizing by adding a feature we've never seen ship as a built-in option in a VR system: hand tracking. VR users will be able to put ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
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