The development lifecycle for Unreal Engine 6 is structured to provide incremental access to new architectural components via staged preview releases. Initial technical previews, scheduled between ...
Developers have access to an array of video game engines that help power their projects. Some studios stick to their own proprietary engines, such as CD Projekt RED’s REDengine and Capcom’s RE Engine, ...
Battlefield 6’s reliance on the Frostbite engine is rooted in both technical capabilities and practical development considerations. Frostbite has been under continuous development at DICE for over a ...
If you're the sort of person that complained about seeing soldier penis in War and Peace, then you might want to turn back now. If your boss and area manager are milling about the office, then ...
One of the earliest announcements to come out of the 2006 Game Developers Conference this morning is a bit of a repeat -- that Epic Games' next-gen shooter, Unreal Tournament 2007 will support the ...