Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
Grow revenue reached $318 million, up 11% sequentially and 6% year-over-year, driven by Vector's performance. Create revenue was $152 million, up 3% year-over-year, with ARPU improvements and momentum ...
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, today announced that Unity 6, the most stable and best ...
Unity Software recently unveiled its fourth-quarter financial results, a report that has sparked interest among investors and industry analysts alike. With a remarkable revenue increase of 35% ...