Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
** Yes, yes, we've all seen the benchmarks from Valve. It's one data point from one company's single engine, and the comparison is between not just APIs but implementations; it's entirely possible ...
The way OpenGL draws to the screen is influenced by the choice of "pixel format". A pixel format specifies several properties such as: - Whether the pixel buffer is single- or double-buffered. - ...
Surprisingly, we don’t see that much variance in these two high-end OpenGL applications between our ultra high-end cards and the mid-range / budget cards. 3D Studio Max shows a much larger degree of ...
A CADdie lament:<P>What need do I have with a dozen pixel operations per clock cycle, texture compression, programable DX8 eyecandy, 70fps in 1280x1024 4xFSAA and kitch like that when all I ask for is ...
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