When Bungie realized its homegrown physics system from Halo wouldn't be able to scale up the interactive object count or handle the advanced physical effects it wanted for Halo 2, its developers ...
AMD is working on its versions of physics acceleration based on the Havok engine, and as it was promised some time ago, this physics engine should be accelerated on both GPU and CPU. It is quite ...
Late last week, Intel announced the purchase of gaming development tools maker Havok, authors of the famous Havok physic engine used in a whole raft of top-shelf games like BioShock, Oblivion, ...
Nvidia has made its PhysX GPU-accelerated physics simulation engine open source, which means anyone can integrate into their games, as well as projects involving AI, robotics, and autonomous vehicle ...
Nvidia has released an updated version of its PhysX SDK. Version 4.0 is now available to anyone interested and since it went open source recently, developers can implement this physics engine on GPUs ...
Intel — as a company that largely focuses on the CPU, rather than the GPU — may seem like an odd choice as a game company partner for graphics-facing improvements. But the improvements Crystal ...
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