从游戏传播推广的流程来看,传统游戏的逻辑是开发商希望玩家停下手头的事来尝试他们的游戏。但在创作者的生态系统中,游戏已经做好摆在那儿了。玩家可以和其朋友在同一个平台,无缝切换于各个游戏之间。这种新型的流动性改变了游戏创作的思考方式。
Screen time soared for every age group during the pandemic, but most notably, it shot up as much as 500% for some children and teens. But this story isn't about the Everest-sized mountain of what-if ...
Yuga Labs, the company behind the Bored Ape Yacht Club (BAYC), will release its long-awaited metaverse project, named ...
Infinite Canvas has raised $2.8 million to help usher in the metaverse and enable influential creators to build their virtual experiences on Roblox, Fortnite, and Minecraft. Lightshed Venture Partners ...
PORTLAND, Maine (WMTW) - The mother of a 9-year-old from Maine is suing the developer behind some of the most popular video games for kids, claiming the games’ makers added features they knew would be ...
With the proliferation of online games, some titles have been positioning themselves more as platforms, such as Roblox, Minecraft, and Fortnite. They host musical concerts, marketing activations, and ...
Grow a Garden is huge. As Ted pointed out earlier this year, it's a little hard to comprehend that a free to play idle ...