Playing with Reality: How Games Shape Our World. By Kelly Clancy. Riverhead Books; 368 pages; $30. Allen Lane; £25 In 1824 Prince Wilhelm of Prussia asked for a demonstration of an elaborate game he ...
In the most talked-about film from the final year of the 20th century, “The Matrix,” a computer hacker named Neo finds that ...
MachineGames has revealed the storyline of Indiana Jones and the Great Circle centers around a real-world hypothesis that claims ancient sites around the world were intentionally built in alignment, ...
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