After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Last week, Unity dropped a bomb on developers with a new runtime fee on its game engine that would be charged each time a title is installed — summed up by one developer as an "abysmally catastrophic ...
Unity Technologies will make changes to its wildly unpopular install-based fee policy, the company said Sunday in a post on the platform formerly known as Twitter. The update comes days after Unity ...
The Unity editor is a creative hub where developers, designers, and artists work together. This development tool aids in rapid project deployment. For the longest time, the Unity editor was only ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
Unity, the company behind the popular game development platform of the same name, announced it would change its controversial runtime fee policy after a wave of backlash from indie game developers who ...
UPDATE: A new report from Bloomberg outlines some of the changes reportedly coming to the policy. According to the report from Jason Schreier, Unity told staffers in a meeting this morning that it's ...
Unity has shot itself in the foot with its latest monetization scheme to charge devs based on how many times users install their game. Image: Iljanaresvara Studio (Shutterstock) Less than a week after ...