Part 1 explains how Atmel used the Target tools to develop a DSP optimized for C programming. In the first part of this two part series, we outlined the main reasons we designed the mAgic DSP ...
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The demoscene is still alive and well, and the proof is in this truly awe-inspiring game demo by [daivuk] : a Quake-like “boomer shooter” squeezed into a Windows executable of only 64 kB he calls ...
Part 2 looks at complex functions and the role C interface constraints play in the translation process. In the first two parts of this series, we navigated the waters of MATLAB to C translation and ...